<< preface

this blog is nina wenhart's collection of resources on the various histories of new media art. it consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago in fall 2008.

the focus is on the time period from the beginning of the 20th century up to today.

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2008-07-13

>> definition: systems

from: http://pespmc1.vub.ac.be/ASC/SYSTEM.html


SYSTEM


1) a set of variables selected by an observer. (Ashby, 1960)

2) Usually three distinctions are made: 1. An observed object. 2. A perception of an observed object. This will be different for different observers. 3. A model or representation of a perceived object. A single observer can construct more than one model or representation of a single object. Some people assume that 1. and 2. are the same. This assumption can lead to difficulties in communication. Usually the term "system" is used to refer to either 1. or 2. "Model" usually refers to 3. Ashby used the terms machine," "system," and "model" in that order for the three distinctions. (Umpleby)

3) a set or arrangement of entities so related or connected so as to form a unity or organic whole. (Iberall)

4) Any definable set of components. (Maturana and Varela, 1979)


Any portion of the material universe which we choose to separate in thought from the rest of the universe for the purpose of considering and discussing the various changes which may occur within it under various conditions is called a system. (J. W. Gibbs, from his biography by Muriel Rukeyser, page 445)
(1) A set of variables selected by an observer (Ashby) together with the constraints across variables he either discovers, hypothesises or prefers. Inasmuch as the variables of a system may represent (see representation) the components of a complex machine, an organism or a social institution and a constraint is the logical complement of a relation, an equivalent definition of system is that (2) it represents a set of components together with the relations connecting them to form a whole unity. Unlikee in general systems theory, in cybernetics, a system is an observer's construct. If it describes, simulates or predicts a portion of his environments it may be regarded as a model of that portion (see reconstructability). The model and the modelled "world" share the same organization but because of their different material realizations they are likely to differ in structure. Cybernetics starts with investigating all possible systems and then inquires why certain systems are not materially realized, or it asks why certain conceivable behaviors are not followed. Systems neither exist independent of an observer nor imply a purpose. (Krippendorff)

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... is a Media Art historian and researcher. She holds a PhD from the University of Art and Design Linz where she works as an associate professor. Her PhD-thesis is on "Speculative Archiving and Digital Art", focusing on facial recognition and algorithmic bias. Her Master Thesis "The Grammar of New Media" was on Descriptive Metadata for Media Arts. For many years, she has been working in the field of archiving/documenting Media Art, recently at the Ludwig Boltzmann Institute for Media.Art.Research and before as the head of the Ars Electronica Futurelab's videostudio, where she created their archives and primarily worked with the archival material. She was teaching the Prehystories of New Media Class at the School of the Art Institute of Chicago (SAIC) and in the Media Art Histories program at the Danube University Krems.