from "Multimedia: From Wagner to Virtual Reality"
In the 1950's it occurred to cinematographer                    Morton Heilig that all the sensory splendor of life could be                    simulated with "reality machines." He proposed that an artist's                    expressive powers would be enhanced by a scientific understanding                    of the senses and perception. His premise was simple but striking                    for its time: if an artist controlled the multi-sensory stimulation                    of the audience, he could provide them with the illusion and                    sensation of first-person experience, of actually "being there."                    
Inspired by short-lived curiosities such as Cinerama                    and 3D movies, it occurred to Heilig that a logical extension                    of cinema would be to immerse the audience in a fabricated world                    that engaged all the senses. He believed that by expanding cinema                    to involve not only sight and sound, but also taste, touch,                    and smell, the traditional fourth wall of film and theater would                    dissolve, transporting the audience into a habitable, virtual                    world. He called this cinema of the future "experience theater",                    constructing a quirky, nickelodeon-style arcade machine in 1962                    he aptly dubbed Sensorama, that catapulted viewers into multi-sensory                    excursions through the streets of Brooklyn, as well as other                    adventures in surrogate travel. 
|  The Experience Theater is a version of the Sensorama Simulator but for a larger audience. It was patented in 1969 under patent  # 3,469,837. It is a motion picture theater with a large semi-spherical screen, showing 3-D motion pictures, with peripheral imagery, directional sound, aromas, wind, temperature variations and body tilting of the seat. The audience is seated in the focus point in arena seating. --> virtual reality --> armchair travel  |   ||||||||||||||||||||||||||||

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